Support the stream: https://streamlabs.com/generationplay Are you excited for the release of Aeternoblade II on the Nintendo Switch, PlayStation 4 and Xbox One? Well, it’s out now and Chris has some thoughts he’s like to share. Join the Generation Play community as Chris play’s Aeternoblade II on the Switch for the first time, sharing this initial thoughts and review as he plays.
Here’s a catchup on what the games about. AeternoBlade 2 is the sequel of AeternoBlade, a time-manipulation action & puzzle side-scrolling platformer featuring world exploration and RPG elements.
After the event of AeternoBlade, Freyja has been living a peaceful life with her friends at Ridgerode. One day, the dimension began to destabilize and it disappeared. Her actions caused this. To fix this, her journey begins once again. On the other side of the world, two warriors, Bernard and Felix, head to Eternity Fortress. According to the Chronos Kingdom’s ‘Oracle’ they can stop the disaster that was foretold to have occurred from a strange dark hole in the sky.
AeternoBlade 2 has three playable characters with different abilities and storylines. Players may choose between Freyja, Bernard, and Felix. Characters have different battle styles depend on their weapon.
Three weapons that AeternoBlade can be changed into. Each one has a unique ability.
With more abilities to use, there are more types of puzzles to be solved. The map has more depth and is more complicated than before.
Zevil and Carol will assist players on the journey with their newly opened shop. They also provide quests and upgradable relics that will let players have more powerful relics than the previous AeternoBlade. Occasionally, Carol may ask for help to do some quests.
AeternoBlade 2 was planned in 2015 and originally set for release on Nintendo 3DS and PlayStation Vita in 2016 and Home Console in 2017. The team started full production in April 2016. Finished crossing the CoreUs engine to Unreal 4, they faced the problem of supporting all features. Corecell faced development problems when the art team left in March 2017 and they had to redo work on the art direction. In April 2017, Corecell started getting new artists and opened crowd funding on Indiegogo for secure finance for the project.